[{"data":1,"prerenderedAt":355},["ShallowReactive",2],{"kt3-ork_kommandos":3},{"name":4,"archetypes":5,"composition":8,"selection_rules":64,"factionRules":67,"strategyPloys":71,"firefightPloys":88,"operatives":105,"factionEquipment":331},"Kommandos",[6,7],"INFILTRATION","SEEK & DESTROY",[9,24,34,40,43,46,49,52,55,58,61],{"id":10,"name":11,"type":12,"quantity":13,"loadouts":14},"boss_nob","KOMMANDO BOSS NOB","leader",1,[15,20],{"name":16,"weapons":17},"Choppa loadout",[18,19],"Slugga","Big choppa",{"name":21,"weapons":22},"Klaw loadout",[18,23],"Power klaw",{"id":25,"name":26,"type":27,"selection_cost":13,"unique":28,"loadouts":29},"boy","BOY","standard",false,[30],{"name":31,"weapons":32},"Standard loadout",[18,33],"Choppa",{"id":35,"name":36,"type":37,"selection_cost":38,"unique":39},"bomb_squig","BOMB SQUIG","specialist",0.5,true,{"id":41,"name":42,"type":37,"selection_cost":13,"unique":39},"breacha_boy","BREACHA BOY",{"id":44,"name":45,"type":37,"selection_cost":13,"unique":39},"burna_boy","BURNA BOY",{"id":47,"name":48,"type":37,"selection_cost":13,"unique":39},"comms_boy","COMMS BOY",{"id":50,"name":51,"type":37,"selection_cost":13,"unique":39},"dakka_boy","DAKKA BOY",{"id":53,"name":54,"type":37,"selection_cost":38,"unique":39},"grot","GROT",{"id":56,"name":57,"type":37,"selection_cost":13,"unique":39},"rokkit_boy","ROKKIT BOY",{"id":59,"name":60,"type":37,"selection_cost":13,"unique":39},"slasha_boy","SLASHA BOY",{"id":62,"name":63,"type":37,"selection_cost":13,"unique":39},"snipa_boy","SNIPA BOY",{"max_operatives":65,"notes":66},10,"Other than BOY operatives, each specialist can only be included once. BOMB SQUIG and GROT count as half selections.",[68],{"name":69,"rules":70},"Throat Slittas","Each friendly KOMMANDO operative (excluding BOMB SQUIG) can perform Charge action with Conceal order.\n",[72,76,80,84],{"name":73,"fluff":74,"rules":75},"Dakka! Dakka! Dakka!","Whilst they are more subtle than other Orks, Kommandos hold to the same belief that any target can be overcome by simply applying a greater volume of fire.\n","Friendly KOMMANDO ranged weapons gain Punishing.\n",{"name":77,"fluff":78,"rules":79},"Waaagh!","The infamous and dreaded battle cry of the Orks heralds a tempest of violence and butchery.\n","Friendly KOMMANDO melee weapons gain Balanced.\n",{"name":81,"fluff":82,"rules":83},"Skulk About","Kommandos exploit cover and terrain to confound the enemy and confuse their aim.\n","When enemy shoots friendly KOMMANDO with Conceal order: Retain one defence die as normal success without rolling (in addition to cover save, if any).\n",{"name":85,"fluff":86,"rules":87},"Sssshhhh!","Despite their colossal bulk, Ork Kommandos are capable of moving surprisingly quietly, should the situation demand it.\n","Each friendly KOMMANDO that's not valid target or has Conceal order and is more than 6\" from enemies: Immediately perform free Dash action.\nCannot use during first turning point.\n",[89,93,97,101],{"name":90,"fluff":91,"rules":92},"Just a Scratch","Orks have a remarkable ability to shrug off grievous damage that would incapacitate most other species.\n","Use when attack dice inflicts Normal Dmg on friendly KOMMANDO (excluding BOMB SQUIG and GROT): Ignore that damage.\n",{"name":94,"fluff":95,"rules":96},"Krump 'Em!","Whilst they are far more crafty than your average Ork, Kommandos are still ultimately driven by a need to fight and kill.\n","Use at end of Firefight phase: Select one friendly KOMMANDO. Immediately perform free Fight action.\n",{"name":98,"fluff":99,"rules":100},"Kunnin' But Brutal","Whilst they may utilise stealth and cunning to get within range of their enemies, Kommandos are no less enthusiastic about meting out brutal violence.\n","Use when friendly KOMMANDO with Conceal order fights during activation in which it Charged, when resolving first attack dice that's a strike with normal success: Treat as critical success instead.\n",{"name":102,"fluff":103,"rules":104},"Shake It Off","Ork Kommandos bolster their natural resilience with makeshift armour and protective equipment, rendering their advance almost impossible to slow.\n","Use when friendly KOMMANDO is activated or APL changes: Until start of next turning point, ignore any APL changes.\n",[106,140,170,183,200,221,241,260,276,291,309],{"name":107,"stats":108,"weapons":113,"rules":131,"keywords":135},"Kommando Boss Nob",{"apl":109,"move":110,"save":111,"wounds":112},3,"6\"","5+",14,[114,121,127],{"name":18,"type":115,"atk":116,"hit":117,"dmg":118,"traits":119},"ranged",4,"4+","3/4",[120],"Range 8\"",{"name":19,"type":122,"atk":116,"hit":123,"dmg":124,"traits":125},"melee","3+","5/6",[126],"Punishing",{"name":23,"type":122,"atk":116,"hit":123,"dmg":128,"traits":129},"5/7",[130],"Brutal",[132],{"name":133,"rules":134},"Get It Dun! (1AP)","SUPPORT. Select friendly KOMMANDO (excluding BOMB SQUIG) visible to and within 6\": Add 1 to APL until end of next activation.\nCannot use within control range of enemy or while counteracting.\n",[136,137,138,139],"KOMMANDO","ORK","LEADER","BOSS NOB",{"name":141,"stats":142,"weapons":145,"rules":157,"keywords":169},"Kommando Bomb Squig",{"apl":143,"move":110,"save":111,"wounds":144},2,5,[146,154],{"name":147,"type":115,"atk":148,"hit":117,"dmg":149,"traits":150},"Explosives",6,"4/5",[151,152,153],"Blast 1\"","Limited 1","Explosive",{"name":155,"type":122,"atk":109,"hit":117,"dmg":149,"traits":156},"Bite",[],[158,160,163,166],{"name":153,"rules":159},"Can Shoot with this weapon within control range of enemy. Don't select valid target - this operative is always primary target and cannot be in cover or obscured.\n",{"name":161,"rules":162},"Boom!","If incapacitated during battle without using explosives: Roll D6 (or 2D6 if desired). If any 4+, perform free Shoot with explosives before removal.\n",{"name":164,"rules":165},"Stoopid","In Firefight phase, cannot select Conceal order. Can only perform: Charge, Dash, Fight, Reposition, Shoot. Cannot use weapons not on datacard.\n",{"name":167,"rules":168},"Expendable","Ignored for opponent's kill/elimination op and victory conditions requiring operatives to escape/survive/be incapacitated.\n",[136,137,36],{"name":171,"stats":172,"weapons":173,"rules":178,"keywords":182},"Kommando Boy",{"apl":143,"move":110,"save":111,"wounds":65},[174,176],{"name":18,"type":115,"atk":116,"hit":117,"dmg":118,"traits":175},[120],{"name":33,"type":122,"atk":116,"hit":123,"dmg":149,"traits":177},[],[179],{"name":180,"rules":181},"Taktical Wot-notz","Once per turning point each: • One friendly KOMMANDO BOY can perform Smoke Grenade action • One friendly KOMMANDO BOY can perform Stun Grenade action\nUsing this rule doesn't count toward action limits (if also selected from equipment).\n",[136,137,26],{"name":184,"stats":185,"weapons":186,"rules":195,"keywords":199},"Kommando Breacha Boy",{"apl":143,"move":110,"save":111,"wounds":65},[187,189],{"name":18,"type":115,"atk":116,"hit":117,"dmg":118,"traits":188},[120],{"name":190,"type":122,"atk":116,"hit":117,"dmg":191,"traits":192},"Breacha ram","5/5",[130,193,194],"Severe","Shock",[196],{"name":197,"rules":198},"Breach (1AP)","Place Breach marker within control range as close as possible to terrain feature within control range. When operative is within 1\" of marker: Treats parts of that terrain feature no more than 1\" thick as Accessible.\nCan perform during Charge or Reposition for 1 less AP. Remaining move usable after.\nCannot use within control range of enemy or if terrain not within control range.\n",[136,137,42],{"name":201,"stats":202,"weapons":203,"rules":219,"keywords":220},"Kommando Burna Boy",{"apl":143,"move":110,"save":111,"wounds":65},[204,211,216],{"name":205,"type":115,"atk":116,"hit":206,"dmg":207,"traits":208},"Burna (standard)","2+","3/3",[120,209,210],"Saturate","Torrent 2\"",{"name":212,"type":115,"atk":116,"hit":206,"dmg":207,"traits":213},"Burna (deluge)",[214,209,215],"Range 4\"","Seek Light",{"name":217,"type":122,"atk":109,"hit":123,"dmg":118,"traits":218},"Fists",[],[],[136,137,45],{"name":222,"stats":223,"weapons":224,"rules":233,"keywords":240},"Kommando Comms Boy",{"apl":143,"move":110,"save":111,"wounds":65},[225,231],{"name":226,"type":115,"atk":148,"hit":117,"dmg":227,"traits":228},"Shokka pistol","1/0",[120,229,193,230],"Devastating 2","Stun",{"name":217,"type":122,"atk":109,"hit":123,"dmg":118,"traits":232},[],[234,237],{"name":235,"rules":236},"I Got a Plan, Ladz","Once per activation: Can perform Pick Up Marker, Place Marker, or mission action for 1 less AP.\n",{"name":238,"rules":239},"Listen In (1AP)","SUPPORT. Select friendly KOMMANDO (excluding BOMB SQUIG) visible to and within 6\": Add 1 to APL until end of next activation.\nCannot use within control range of enemy.\n",[136,137,48],{"name":242,"stats":243,"weapons":244,"rules":255,"keywords":259},"Kommando Dakka Boy",{"apl":143,"move":110,"save":111,"wounds":65},[245,250,253],{"name":246,"type":115,"atk":144,"hit":117,"dmg":118,"traits":247},"Dakka shoota (short range)",[248,249],"Range 6\"","Ceaseless",{"name":251,"type":115,"atk":144,"hit":117,"dmg":118,"traits":252},"Dakka shoota (long range)",[],{"name":217,"type":122,"atk":109,"hit":123,"dmg":118,"traits":254},[],[256],{"name":257,"rules":258},"Dakka Dash (1AP)","Perform free Dash and free Shoot in any order. Can only select dakka shoota for Shoot.\nCannot use with Conceal order or within control range of enemy.\n",[136,137,51],{"name":261,"stats":262,"weapons":263,"rules":268,"keywords":275},"Kommando Grot",{"apl":143,"move":110,"save":111,"wounds":144},[264],{"name":265,"type":122,"atk":109,"hit":111,"dmg":266,"traits":267},"Grot choppa","1/4",[],[269,272],{"name":270,"rules":271},"Sneaky Zogger","Cannot have Engage order. When in cover, cannot be selected as valid target (overrides all rules, including Vantage).\n",{"name":273,"rules":274},"Grappling Hook (1AP)","Select visible point on terrain feature. Remove and set up within 1\" horizontally of point (placeable location, not within control range of enemies, point visible to operative). Cannot Operate Hatch during action.\nTreated as Reposition. Cannot use within control range of enemy or during activation with Charge/Fall Back.\n",[136,137,54],{"name":277,"stats":278,"weapons":279,"rules":289,"keywords":290},"Kommando Rokkit Boy",{"apl":143,"move":110,"save":111,"wounds":65},[280,284,287],{"name":281,"type":115,"atk":148,"hit":117,"dmg":149,"traits":282},"Rokkit launcha (aimed)",[151,249,283],"Heavy (Dash only)",{"name":285,"type":115,"atk":148,"hit":117,"dmg":149,"traits":286},"Rokkit launcha (mobile)",[151],{"name":217,"type":122,"atk":109,"hit":123,"dmg":118,"traits":288},[],[],[136,137,57],{"name":292,"stats":293,"weapons":294,"rules":304,"keywords":308},"Kommando Slasha Boy",{"apl":143,"move":110,"save":111,"wounds":65},[295,300],{"name":296,"type":115,"atk":116,"hit":123,"dmg":297,"traits":298},"Throwing knives","2/5",[248,299],"Silent",{"name":301,"type":122,"atk":116,"hit":123,"dmg":149,"traits":302},"Twin choppas",[249,303],"Lethal 5+",[305],{"name":306,"rules":307},"Dat All You Got?","After fighting or retaliating, if not incapacitated: Inflict D3 damage on enemy in that sequence.\n",[136,137,60],{"name":310,"stats":311,"weapons":312,"rules":327,"keywords":330},"Kommando Snipa Boy",{"apl":143,"move":110,"save":111,"wounds":65},[313,318,321,325],{"name":314,"type":115,"atk":144,"hit":123,"dmg":207,"traits":315},"Scoped big shoota (concealed)",[229,316,299,317],"Heavy","Concealed Position",{"name":319,"type":115,"atk":144,"hit":123,"dmg":207,"traits":320},"Scoped big shoota (stationary)",[229,316],{"name":322,"type":115,"atk":144,"hit":123,"dmg":118,"traits":323},"Scoped big shoota (sweeping)",[283,324],"Torrent 1\"",{"name":217,"type":122,"atk":109,"hit":123,"dmg":118,"traits":326},[],[328],{"name":317,"rules":329},"Can only use this weapon first Shoot action of battle.\n",[136,137,63],[332,338,344,351],{"name":333,"fluff":334,"rules":335,"weapon":336},"Choppas","Ork blades may appear crude and rusty, but this is of little comfort to those on the receiving end of a choppa blow.\n","Friendly KOMMANDO (excluding BOMB SQUIG and GROT) gain this weapon (use better version if already have):\n",{"name":33,"type":122,"atk":109,"hit":123,"dmg":149,"traits":337},[],{"name":339,"fluff":340,"rules":341,"weapon":342},"Harpoon","This weapon fires a sharp, barbed projectile that snags any foes it doesn't kill outright, preventing them from moving.\n","Once per turning point, friendly KOMMANDO (excluding BOMB SQUIG and GROT) can use:\n",{"name":339,"type":115,"atk":116,"hit":117,"dmg":149,"traits":343},[120,303,230],{"name":345,"fluff":346,"rules":347,"weapon":348},"Dynamite","Kommandos are known to utilise a variety of improvised explosives, the most common of which are bundles of volatile dynamite.\n","Once per battle, friendly KOMMANDO (excluding BOMB SQUIG and GROT) can use:\n",{"name":345,"type":115,"atk":144,"hit":117,"dmg":149,"traits":349},[214,151,350,209],"Heavy (Reposition only)",{"name":352,"fluff":353,"rules":354},"Collapsible Stocks","Kommandos often use modified guns with cut down or folding shoulder stocks to enhance the impact of their firepower.\n","Add 4\" to Range of following friendly KOMMANDO weapons: • Dakka shoota (short range) • Shokka pistol • Slugga\n",1788005117113]