[{"data":1,"prerenderedAt":306},["ShallowReactive",2],{"kt3-farstalker_kinband":3},{"name":4,"factionRules":5,"strategyPloys":9,"firefightPloys":26,"operatives":43,"factionEquipment":289},"Farstalker Kinband",[6],{"name":7,"rules":8},"Farstalker","In Ready step of each Strategy phase: Change order of up to three friendly FARSTALKER KINBAND operatives not within control range of enemies.\nWhen it's your turn to counteract: Can change order of one friendly FARSTALKER KINBAND operative not within control range of enemies instead. This counts as counteracting (activation alternates back to opponent), but doesn't count as that operative's counteraction this turning point.\n",[10,14,18,22],{"name":11,"fluff":12,"rules":13},"Cut-throats","Kroot warriors are lethal melee combatants. Their bladed weapons are capable of tearing through exposed flesh with ease.\n","When friendly FARSTALKER KINBAND operative fights: Add 1 to Atk of melee weapons (maximum 5).\n",{"name":15,"fluff":16,"rules":17},"Rogue","Kroot Farstalkers are naturally gifted hunters, using cover and shadow to their advantage as they close in upon their prey.\n","When shooting friendly FARSTALKER KINBAND operative: • Ignore Saturate • If retaining any cover saves: Retain one additional cover save OR upgrade one to critical success (not cumulative with Vantage)\n",{"name":19,"fluff":20,"rules":21},"Prey","When a Kroot Farstalker has selected their target, the hunter's focus is directed fully towards bringing down their chosen prey.\n","When friendly FARSTALKER KINBAND operative shoots during activation without performing Charge, Fall Back, or Reposition: Ranged weapons gain Balanced and Severe. (Can still perform those actions after shooting.)\n",{"name":23,"fluff":24,"rules":25},"Bound","The long, muscular legs of the Kroot allow them to cover great distances in a single, bounding leap.\n","During each friendly FARSTALKER KINBAND operative's activation: Ignore first 2\" vertical distance during one climb.\n",[27,31,35,39],{"name":28,"fluff":29,"rules":30},"Savage Ambush","Kroot Farstalkers are ambush predators, relying upon stealth, speed and bursts of savage violence to take down their enemies.\n","Use during Fight action when ready friendly FARSTALKER KINBAND operative with Light or Heavy terrain within control range is selected to fight against: Resolve first attack dice in Resolve Attack Dice step (defender before attacker).\n",{"name":32,"fluff":33,"rules":34},"Slip Away","Lithe and agile, the Kroot melt away from a fight using the same speed with which they strike.\n","Use during friendly FARSTALKER KINBAND operative's activation: Can perform Fall Back action for 1 less AP.\n",{"name":36,"fluff":37,"rules":38},"Poach","Farstalker Kindbands avoid protracted fights, using their speed and dexterity to advance upon and seize their objectives as swiftly as possible.\n","Use during friendly FARSTALKER KINBAND operative's activation: Until end of activation, doesn't need to control marker to perform Pick Up Marker or mission actions that require control (only needs to contest).\n",{"name":40,"fluff":41,"rules":42},"Vengeance for the Kinband","Farstalker Kinbands are bonded by blood. The death of an ally awakes within the survivors a vengeful fury.\n","Use when friendly FARSTALKER KINBAND operative is incapacitated by enemy: Until end of battle, when other friendly FARSTALKER KINBAND shoots against, fights against, or retaliates against that enemy, weapons gain Relentless. Cannot use again until that enemy is incapacitated.\n",[44,81,109,126,144,167,188,214,236,256,273],{"name":45,"stats":46,"weapons":51,"rules":68,"keywords":75},"Kroot Kill-broker",{"apl":47,"move":48,"save":49,"wounds":50},2,"6\"","5+",9,[52,59,64],{"name":53,"type":54,"atk":55,"hit":56,"dmg":57,"traits":58},"Kroot rifle","ranged",4,"3+","3/4",[],{"name":60,"type":54,"atk":55,"hit":61,"dmg":62,"traits":63},"Pulse weapon","4+","4/5",[],{"name":65,"type":66,"atk":55,"hit":56,"dmg":62,"traits":67},"Ritual blade","melee",[],[69,72],{"name":70,"rules":71},"Call The Kill","STRATEGIC GAMBIT. Select one enemy to be your mark for turning point. When friendly FARSTALKER KINBAND shoots against, fights against, or retaliates against mark: Weapons gain Accurate 1. When mark is incapacitated, select new mark for turning point (can continue doing so).\n",{"name":73,"rules":74},"Victory Shriek","When mark is incapacitated: Select one friendly FARSTALKER KINBAND within 6\". Until end of battle, that operative's weapons gain Accurate 1. Each operative can only be selected once per battle.\n",[76,77,78,79,80],"FARSTALKER KINBAND","T'AU EMPIRE","LEADER","KROOT","KILLBROKER",{"name":82,"stats":83,"weapons":85,"rules":103,"keywords":107},"Kroot Bow-hunter",{"apl":47,"move":48,"save":49,"wounds":84},8,[86,90,94,99],{"name":87,"type":54,"atk":55,"hit":56,"dmg":62,"traits":88},"Accelerator bow (fused arrow)",[89],"Piercing 1",{"name":91,"type":54,"atk":55,"hit":56,"dmg":57,"traits":92},"Accelerator bow (glide arrow)",[93],"Silent",{"name":95,"type":54,"atk":55,"hit":56,"dmg":96,"traits":97},"Accelerator bow (voltaic arrow)","3/5",[98],"Blast 1\"",{"name":100,"type":66,"atk":101,"hit":56,"dmg":57,"traits":102},"Blade",3,[],[104],{"name":105,"rules":106},"Energise (1AP)","Until end of turning point or until shoots with accelerator bow (whichever first): All accelerator bow profiles gain Lethal 5+.\nCannot use within control range of enemy.\n",[76,77,79,108],"BOWHUNTER",{"name":110,"stats":111,"weapons":112,"rules":117,"keywords":124},"Kroot Cold-blood",{"apl":47,"move":48,"save":49,"wounds":50},[113,115],{"name":53,"type":54,"atk":55,"hit":56,"dmg":57,"traits":114},[],{"name":100,"type":66,"atk":101,"hit":56,"dmg":57,"traits":116},[],[118,121],{"name":119,"rules":120},"Hardy","When attack dice would inflict Critical Dmg: Can choose to inflict Normal Dmg instead.\n",{"name":122,"rules":123},"Cold-blooded","When shooting against, fighting against, or retaliating against wounded enemy: Weapons gain Lethal 5+. If enemy also injured, weapons also gain Rending.\n",[76,77,79,125],"COLDBLOOD",{"name":127,"stats":128,"weapons":129,"rules":135,"keywords":142},"Kroot Cut-skin",{"apl":47,"move":48,"save":49,"wounds":84},[130],{"name":131,"type":66,"atk":55,"hit":56,"dmg":57,"traits":132},"Cut-skin's blades",[133,134],"Ceaseless","Lethal 5+",[136,139],{"name":137,"rules":138},"Vicious Duellist","When fighting or retaliating: For each attack dice opponent discards as fail, inflict 1 damage on enemy in that sequence.\n",{"name":140,"rules":141},"Savage Assault","First Fight action each activation: If neither operative is incapacitated, immediately perform free Fight action afterwards against same enemy (only if still valid). Overrides action restrictions.\n",[76,77,79,143],"CUTSKIN",{"name":145,"stats":146,"weapons":147,"rules":164,"keywords":165},"Kroot Heavy Gunner",{"apl":47,"move":48,"save":49,"wounds":84},[148,158,162],{"name":149,"type":54,"atk":150,"hit":151,"dmg":152,"traits":153},"Dvorgite skinner",5,"2+","3/3",[154,155,156,157],"Range 6\"","Heavy (Reposition only)","Piercing 2","Torrent 2\"",{"name":159,"type":54,"atk":150,"hit":61,"dmg":62,"traits":160},"Londaxi tribalest",[155,89,161],"Rending",{"name":100,"type":66,"atk":101,"hit":56,"dmg":57,"traits":163},[],[],[76,77,79,166],"HEAVY GUNNER",{"name":168,"stats":169,"weapons":172,"rules":176,"keywords":186},"Kroot Hound",{"apl":47,"move":170,"save":49,"wounds":171},"8\"",7,[173],{"name":174,"type":66,"atk":55,"hit":56,"dmg":57,"traits":175},"Ripping fangs",[161],[177,180,183],{"name":178,"rules":179},"Beast","Can only perform: Charge, Dash, Fall Back, Fight, Gather, Guard, Reposition, Pick Up Marker, Place Marker. Cannot use weapons not on datacard.\n",{"name":181,"rules":182},"Bad-tempered","When enemy performs Fight action and this operative is valid to fight against: Can force selection of this operative instead. When enemy ends Charge within control range of friendly FARSTALKER KINBAND within 3\" of this operative, if not within control range of enemies: Immediately perform free Charge, must end within control range of that enemy.\n",{"name":184,"rules":185},"Gather (1AP)","Perform free Dash or Reposition. During move, can perform free Pick Up Marker or Place Marker (can determine control during action). Any remaining move can be used after.\n",[76,77,79,187],"HOUND",{"name":189,"stats":190,"weapons":191,"rules":206,"keywords":212},"Kroot Long-sight",{"apl":47,"move":48,"save":49,"wounds":84},[192,198,201,204],{"name":193,"type":54,"atk":55,"hit":151,"dmg":152,"traits":194},"Kroot hunting rifle (concealed)",[195,196,93,197],"Heavy","Devastating 3","Concealed Position",{"name":199,"type":54,"atk":55,"hit":56,"dmg":57,"traits":200},"Kroot hunting rifle (mobile)",[],{"name":202,"type":54,"atk":55,"hit":151,"dmg":152,"traits":203},"Kroot hunting rifle (stationary)",[195,196],{"name":100,"type":66,"atk":101,"hit":56,"dmg":57,"traits":205},[],[207,209],{"name":197,"rules":208},"Can only use this weapon first Shoot action of battle.\n",{"name":210,"rules":211},"Long-sight (1AP)","Until start of next activation: • Concealed and stationary profiles gain Lethal 5+ • When shooting with Kroot hunting rifle, enemies cannot be obscured\nCannot use within control range of enemy.\n",[76,77,79,213],"LONGSIGHT",{"name":215,"stats":216,"weapons":217,"rules":228,"keywords":234},"Kroot Pistolier",{"apl":47,"move":48,"save":49,"wounds":84},[218,222,226],{"name":219,"type":54,"atk":55,"hit":56,"dmg":57,"traits":220},"Dual Kroot pistols (focused)",[221,133,134],"Range 8\"",{"name":223,"type":54,"atk":55,"hit":56,"dmg":57,"traits":224},"Dual Kroot pistols (salvo)",[221,225],"Salvo",{"name":100,"type":66,"atk":101,"hit":56,"dmg":57,"traits":227},[],[229,232],{"name":230,"rules":231},"Quick Draw","Once per turning point, when enemy shoots and this operative is selected as valid target (or secondary target from Blast), if ready: Interrupt to immediately perform free Shoot action with dual Kroot pistols (focused) against that enemy (can change to Engage). Enemy must be valid target.\n",{"name":225,"rules":233},"Select up to two valid targets. Shoot against both in your chosen order (roll separately).\n",[76,77,79,235],"PISTOLIER",{"name":237,"stats":238,"weapons":239,"rules":247,"keywords":254},"Kroot Stalker",{"apl":47,"move":48,"save":49,"wounds":84},[240,243],{"name":241,"type":54,"atk":55,"hit":56,"dmg":152,"traits":242},"Kroot scattergun",[154],{"name":244,"type":66,"atk":55,"hit":56,"dmg":57,"traits":245},"Stalker's blade",[246,161],"Balanced",[248,251],{"name":249,"rules":250},"Stalker","Can perform Charge action with Conceal order.\n",{"name":252,"rules":253},"Stealth Attack (2AP)","Perform free Charge without adding 2\" (don't exceed Move). Then immediately perform free Fight. First strike, can immediately resolve another success as strike (before opponent).\nCannot use with Engage order, within control range of enemy, or if not within 1\" of Light/Heavy terrain.\n",[76,77,79,255],"STALKER",{"name":257,"stats":258,"weapons":259,"rules":264,"keywords":271},"Kroot Tracker",{"apl":47,"move":48,"save":49,"wounds":84},[260,262],{"name":53,"type":54,"atk":55,"hit":61,"dmg":57,"traits":261},[],{"name":100,"type":66,"atk":101,"hit":56,"dmg":57,"traits":263},[],[265,268],{"name":266,"rules":267},"Marked for the Hunt (1AP)","Remove Pech'ra marker (if any). Place marker visible to this operative or on Vantage terrain visible to operative. When friendly FARSTALKER KINBAND shoots enemy with marker within control range: Ranged weapons gain Seek Light.\nAt start of next activation or if removed (whichever first), remove marker.\nCannot use within control range of enemy.\n",{"name":269,"rules":270},"From the Eye Above (1AP)","SUPPORT. Select friendly FARSTALKER KINBAND visible to and within 6\": Add 1 to APL until end of next activation.\nCannot use within control range of enemy.\n",[76,77,79,272],"TRACKER",{"name":274,"stats":275,"weapons":276,"rules":283,"keywords":287},"Kroot Warrior",{"apl":47,"move":48,"save":49,"wounds":84},[277,279,281],{"name":53,"type":54,"atk":55,"hit":61,"dmg":57,"traits":278},[],{"name":241,"type":54,"atk":55,"hit":56,"dmg":152,"traits":280},[154],{"name":100,"type":66,"atk":101,"hit":56,"dmg":57,"traits":282},[],[284],{"name":285,"rules":286},"Ready for Anything","Once per turning point, during friendly WARRIOR activation: Can use Meat, Piercing Shot, or Toxin Shot for that operative without counting toward once per turning point limit.\n",[76,77,79,288],"WARRIOR",[290,294,298,302],{"name":291,"fluff":292,"rules":293},"Piercing Shot","The Kroot make use of many forms of specially crafted ammunition. Bullets tipped with hardened alloys can punch through cover and armour alike.\n","Once per turning point, when friendly FARSTALKER KINBAND shoots with Kroot rifle, Kroot scattergun, or dual Kroot pistols (focused): Weapon gains Piercing 1 until end of action.\n",{"name":295,"fluff":296,"rules":297},"Toxin Shot","Kroot toxin bullets contain reservoirs of venom extracted from various alien fauna, all of which is incredibly lethal.\n","Once per turning point, when friendly FARSTALKER KINBAND shoots with Kroot rifle, Kroot scattergun, or dual Kroot pistols (focused): Weapon gains Lethal 5+ and Stun until end of action.\n",{"name":299,"fluff":300,"rules":301},"Meat","Kroot physiologies are far more resilient than their wiry frames suggest. The ingestion of raw meat only serves to bolster their regenerative abilities.\n","Once per turning point, when friendly FARSTALKER KINBAND (excluding HOUND) is activated, if not within control range of enemies: Regain D3+1 wounds.\n",{"name":303,"fluff":304,"rules":305},"Trophy","Kroot Farstalkers seek to cut down the most powerful of foes. They will aggressively pursue any enemy they judge worthy and harvest trophies from the corpse.\n","Once per battle, when friendly FARSTALKER KINBAND (excluding HOUND) is activated, if not within control range of enemies: Add 1 to APL until end of activation. \n",1788005117113]