[{"data":1,"prerenderedAt":339},["ShallowReactive",2],{"kt3-corsair_voidscarred":3},{"name":4,"factionRules":5,"strategyPloys":12,"firefightPloys":29,"operatives":46,"factionEquipment":322},"Corsair Voidscarred",[6,9],{"name":7,"rules":8},"Rifles","Whenever a friendly CORSAIR VOIDSCARRED operative is shooting with a shuriken rifle or ranger long rifle during an activation in which it hasn’t performed the Charge, Fall Back or Reposition action, that weapon has the Accurate 1 weapon rule. Note that operative isn’t restricted from performing those actions after shooting.\n",{"name":10,"rules":11},"Aeldari Raiders","Each friendly CORSAIR VOIDSCARRED operative can perform a free Dash action during their activation.\n",[13,17,21,25],{"name":14,"fluff":15,"rules":16},"Plunderers","Aeldari Corsairs prioritise profit over glory, moving swiftly towards their objective in the hope of seizing their prize before the foe can react.\n","Up to D3 friendly CORSAIR VOIDSCARRED operatives immediately perform free Dash action in your chosen order. Those operatives cannot Dash during their activation this turning point.\nCannot use during first turning point.\n",{"name":18,"fluff":19,"rules":20},"Piratical Profiteers","Any foolish enough to attempt to contest a prize claimed by the Corsair Voidscarred will soon find themselves caught in a blizzard of shuriken fire and sword thrusts.\n","When a friendly CORSAIR VOIDSCARRED operative shoots, fights, or retaliates: If it or the enemy contests an objective marker or your mission marker, friendly operative's weapons gain Balanced.\n",{"name":22,"fluff":23,"rules":24},"Mobile Engagement","Aeldari Corsairs rely upon blistering speed to avoid heavy fire.\n","When shooting a friendly CORSAIR VOIDSCARRED operative that moved during an action this turning point: Re-roll one defence die.\n",{"name":26,"fluff":27,"rules":28},"Outcasts","Those who walk the Path of the Outcast are no strangers to solitude. Some even fight better alone.\n","When a friendly CORSAIR VOIDSCARRED operative is more than 5\" from other friendly operatives: Its weapons gain Punishing.\n",[30,34,38,42],{"name":31,"fluff":32,"rules":33},"Opportunistic Fighters","Should the foe show weakness, the Corsair Voidscarred will redouble their attack, seeking to slaughter the enemy before they can regroup.\n","Use when an enemy operative performs Fall Back action: Before it moves, inflict 2D3 damage for each friendly CORSAIR VOIDSCARRED operative within its control range.\n",{"name":35,"fluff":36,"rules":37},"Light Fingers","The pursuit of riches drives all Corsairs. These lithe raiders may pluck a prize from under the nose of a foe and disappear before a blow can be landed in return.\n","Use during a friendly CORSAIR VOIDSCARRED operative's activation: Until end of activation, having an enemy within control range doesn't prevent Pick Up Marker or mission actions.\n",{"name":39,"fluff":40,"rules":41},"Capricious Flight","Always outnumbered and often outgunned, the Corsair Voidscarred utilise feints and trickery to strike before melting away into shadow.\n","Use during a friendly CORSAIR VOIDSCARRED operative's activation: Can perform Fall Back action for 1 less AP.\n",{"name":43,"fluff":44,"rules":45},"Contemptuous Adventurer","The Corsair Voidscarred possess a fearless arrogance that is often justified by their superior skill at arms.\n","Use when first friendly CORSAIR VOIDSCARRED operative is activated during turning point, if more than 5\" from other friendly operatives: First time it performs Shoot or Fight action this activation, weapons gain Relentless. (Cannot apply more than once per activation.)\n",[47,95,124,143,168,187,210,234,253,275,293],{"name":48,"stats":49,"weapons":54,"loadouts":79,"rules":82,"keywords":89},"Voidscarred Felarch",{"apl":50,"move":51,"save":52,"wounds":53},2,"7\"","4+",9,[55,65,70,73],{"name":56,"type":57,"atk":58,"hit":59,"dmg":60,"traits":61},"Neuro disruptor","ranged",4,"3+","4/5",[62,63,64],"Range 8\"","Piercing 1","Stun",{"name":66,"type":57,"atk":58,"hit":59,"dmg":67,"traits":68},"Shuriken pistol","3/4",[62,69],"Rending",{"name":71,"type":57,"atk":58,"hit":59,"dmg":67,"traits":72},"Shuriken rifle",[69],{"name":74,"type":75,"atk":58,"hit":59,"dmg":76,"traits":77},"Power weapon","melee","4/6",[78],"Lethal 5+",[80,81],[71,66,74],[56,74],[83,86],{"name":84,"rules":85},"Veteran Raider","Can perform a 1AP action for free during activation as result of Aeldari Raiders rule (instead of Dash).\n",{"name":87,"rules":88},"One Step Ahead","Once per battle, after enemy operative performs action during activation, if this operative is ready: Roll D6. If result exceeds enemy's APL, interrupt and immediately perform free Shoot or Fight action (can only target triggering enemy). After action, reduce this operative's APL by 1 until end of next activation.\n",[90,91,92,93,94],"CORSAIR VOIDSCARRED","AELDARI","ANHRATHE","LEADER","FELARCH",{"name":96,"stats":97,"weapons":99,"rules":118,"keywords":122},"Voidscarred Fate Dealer",{"apl":50,"move":51,"save":52,"wounds":98},8,[100,103,111,113],{"name":101,"type":57,"atk":58,"hit":59,"dmg":67,"traits":102},"Ranger long rifle (mobile)",[],{"name":104,"type":57,"atk":58,"hit":105,"dmg":106,"traits":107},"Ranger long rifle (stationary)","2+","3/3",[108,109,110],"Devastating 3","Heavy","Silent",{"name":66,"type":57,"atk":58,"hit":59,"dmg":67,"traits":112},[62,69],{"name":114,"type":75,"atk":115,"hit":59,"dmg":116,"traits":117},"Fists",3,"2/3",[],[119],{"name":120,"rules":121},"Camo Cloak","When operative shoots this operative: • Ignore Saturate • If retaining any cover saves: Retain one additional cover save OR upgrade one to critical success (not cumulative with Vantage)\n",[90,91,92,123],"FATE DEALER",{"name":125,"stats":126,"weapons":127,"rules":140,"keywords":141},"Voidscarred Gunner",{"apl":50,"move":51,"save":52,"wounds":98},[128,132,136,138],{"name":129,"type":57,"atk":58,"hit":59,"dmg":60,"traits":130},"Blaster",[131],"Piercing 2",{"name":133,"type":57,"atk":58,"hit":59,"dmg":60,"traits":134},"Shredder",[69,135],"Torrent 2\"",{"name":66,"type":57,"atk":58,"hit":59,"dmg":67,"traits":137},[62,69],{"name":114,"type":75,"atk":115,"hit":59,"dmg":116,"traits":139},[],[],[90,91,92,142],"GUNNER",{"name":144,"stats":145,"weapons":146,"rules":165,"keywords":166},"Voidscarred Heavy Gunner",{"apl":50,"move":51,"save":52,"wounds":98},[147,152,156,158,163],{"name":148,"type":57,"atk":149,"hit":59,"dmg":60,"traits":150},"Shuriken cannon (focused)",5,[151,69],"Heavy (Dash only)",{"name":153,"type":57,"atk":58,"hit":59,"dmg":60,"traits":154},"Shuriken cannon (sweeping)",[151,69,155],"Torrent 1\"",{"name":66,"type":57,"atk":58,"hit":59,"dmg":67,"traits":157},[62,69],{"name":159,"type":57,"atk":58,"hit":59,"dmg":160,"traits":161},"Wraithcannon","6/3",[162,151,131],"Devastating 4",{"name":114,"type":75,"atk":115,"hit":59,"dmg":116,"traits":164},[],[],[90,91,92,167],"HEAVY GUNNER",{"name":169,"stats":170,"weapons":171,"rules":178,"keywords":185},"Voidscarred Kurnathi",{"apl":50,"move":51,"save":52,"wounds":98},[172,174],{"name":66,"type":57,"atk":58,"hit":59,"dmg":67,"traits":173},[62,69],{"name":175,"type":75,"atk":58,"hit":59,"dmg":76,"traits":176},"Dual power weapons",[177,78],"Ceaseless",[179,182],{"name":180,"rules":181},"Blademaster","Can perform Dash action during activation in which it performed Charge action, but can only use remaining move distance from Charge (maximum 3\").\n",{"name":183,"rules":184},"Bladed Stance","When fighting or retaliating: Can resolve one success before normal order. If so, that success must block.\n",[90,91,92,186],"KURNATHI",{"name":188,"stats":189,"weapons":190,"rules":201,"keywords":208},"Voidscarred Kurnite Hunter",{"apl":50,"move":51,"save":52,"wounds":98},[191,197,199],{"name":192,"type":57,"atk":58,"hit":59,"dmg":193,"traits":194},"Faolchú","1/2",[69,195,196,110],"Saturate","Seek Light",{"name":66,"type":57,"atk":58,"hit":59,"dmg":67,"traits":198},[62,69],{"name":74,"type":75,"atk":58,"hit":59,"dmg":76,"traits":200},[78],[202,205],{"name":203,"rules":204},"Faolchú's Bond","First time per turning point this operative retaliates: If hasn't used Faolchú this turning point, resolve first attack dice in Resolve Attack Dice step (defender resolves before attacker).\n",{"name":206,"rules":207},"Erudite Hunter","STRATEGIC GAMBIT. Select enemy within 9\". Once this turning point, after that enemy moves during activation: Interrupt to immediately perform free Reposition (cannot end further from enemy) OR free Charge (can change order, must end within control range of enemy).\n",[90,91,92,209],"KURNITE HUNTER",{"name":211,"stats":212,"weapons":213,"rules":225,"keywords":232},"Voidscarred Shade Runner",{"apl":50,"move":51,"save":52,"wounds":98},[214,216,221],{"name":66,"type":57,"atk":58,"hit":59,"dmg":67,"traits":215},[62,69],{"name":217,"type":57,"atk":58,"hit":59,"dmg":218,"traits":219},"Throwing blades","2/4",[220,110],"Range 6\"",{"name":222,"type":75,"atk":58,"hit":59,"dmg":223,"traits":224},"Hekatarii blades","3/5",[177,78],[226,229],{"name":227,"rules":228},"Blink Pack","When performing Charge, Fall Back, or Reposition: Can warp jump. Remove from killzone and set up wholly within 7\" of original location (horizontal distance only; can measure through walls in Gallowdark). Must be placeable location. Unless Charge, cannot set up within control range of enemy.\n",{"name":230,"rules":231},"Slicing Attack","When performing Reposition with warp jump: After moving, draw imaginary 1mm diameter line up to 7\" between current and previous location (doesn't have to be straight). Inflict D3+2 damage on one enemy the line crosses.\n",[90,91,92,233],"SHADE RUNNER",{"name":235,"stats":236,"weapons":237,"rules":242,"keywords":249},"Voidscarred Soul Weaver",{"apl":50,"move":51,"save":52,"wounds":98},[238,240],{"name":66,"type":57,"atk":58,"hit":59,"dmg":67,"traits":239},[62,69],{"name":74,"type":75,"atk":58,"hit":59,"dmg":76,"traits":241},[78],[243,246],{"name":244,"rules":245},"Soul Channel (1AP)","PSYCHIC. Select friendly CORSAIR VOIDSCARRED visible to and within 6\": Add 1 to its APL until end of next activation.\nCannot use within control range of enemy.\n",{"name":247,"rules":248},"Soul Heal (1AP)","PSYCHIC. Select friendly CORSAIR VOIDSCARRED visible to and within 6\": Regain 2D3 wounds.\nCannot use within control range of enemy.\n",[90,91,92,250,251,252],"PSYKER","MEDIC","SOUL WEAVER",{"name":254,"stats":255,"weapons":256,"rules":266,"keywords":273},"Voidscarred Starstorm Duellist",{"apl":50,"move":51,"save":52,"wounds":98},[257,262,264],{"name":258,"type":57,"atk":58,"hit":59,"dmg":259,"traits":260},"Fusion pistol","5/3",[261,108,131],"Range 3\"",{"name":66,"type":57,"atk":58,"hit":59,"dmg":67,"traits":263},[62,69],{"name":114,"type":75,"atk":115,"hit":59,"dmg":116,"traits":265},[],[267,270],{"name":268,"rules":269},"Quick on the Trigger","Can Shoot while within control range of enemy. When selecting valid target, can only select enemy within control range, even if other friendlies are within that enemy's control range.\n",{"name":271,"rules":272},"Pistol Barrage (1AP)","Perform two free Shoot actions (overrides action restrictions). Must select fusion pistol for one and shuriken pistol for other (any order).\nCannot use with Conceal order.\n",[90,91,92,274],"STARSTORM DUELLIST",{"name":276,"stats":277,"weapons":278,"rules":287,"keywords":291},"Voidscarred Warrior",{"apl":50,"move":51,"save":52,"wounds":98},[279,281,283,285],{"name":66,"type":57,"atk":58,"hit":59,"dmg":67,"traits":280},[62,69],{"name":71,"type":57,"atk":58,"hit":59,"dmg":67,"traits":282},[69],{"name":74,"type":75,"atk":58,"hit":59,"dmg":76,"traits":284},[78],{"name":114,"type":75,"atk":115,"hit":59,"dmg":116,"traits":286},[],[288],{"name":289,"rules":290},"Prowling Raiders","Can use Capricious Flight and Light Fingers firefight ploys for 0CP if friendly WARRIOR is the specified operative.\n",[90,91,92,292],"WARRIOR",{"name":294,"stats":295,"weapons":296,"rules":313,"keywords":320},"Voidscarred Way Seeker",{"apl":50,"move":51,"save":52,"wounds":98},[297,302,307,309],{"name":298,"type":57,"atk":58,"hit":59,"dmg":193,"traits":299},"Freezing grasp",[300,301,110,64],"PSYCHIC","Severe",{"name":303,"type":57,"atk":58,"hit":59,"dmg":304,"traits":305},"Lightning strike","4/3",[300,306],"Devastating 2 (2'')",{"name":66,"type":57,"atk":58,"hit":59,"dmg":67,"traits":308},[62,69],{"name":310,"type":75,"atk":58,"hit":59,"dmg":223,"traits":311},"Witch staff",[300,312],"Shock",[314,317],{"name":315,"rules":316},"Warp Fold (1AP)","PSYCHIC. Select two friendly CORSAIR VOIDSCARRED visible to and within 5\": Remove both and set up in each other's previous locations (swap positions). If one performed Charge, Fall Back, or Reposition this turning point and other is ready, the other cannot perform those actions in its activation this turning point.\nCannot use within control range of enemy.\n",{"name":318,"rules":319},"Warding Shield (1AP)","PSYCHIC. Select friendly CORSAIR VOIDSCARRED visible to and within 6\": Until start of this operative's next activation, incapacitation, or performing this action again (whichever first), first time attack dice inflicts damage on that friendly, ignore that damage.\nCannot use within control range of enemy.\n",[90,91,92,250,321],"WAY SEEKER",[323,327,331,335],{"name":324,"fluff":325,"rules":326},"Diuturnal Mantles","The cloaks worn by Corsair Voidscarred operatives are woven from psychoactive material that hardens in response to explosions and fluctuations in temperature.\n","When shooting friendly CORSAIR VOIDSCARRED with Blast or Torrent weapon: Re-roll one defence die.\nFriendly CORSAIR VOIDSCARRED ignore x\" Devastating x unless they are the target.\n",{"name":328,"fluff":329,"rules":330},"Mistfield","A mistfield projects a field of thick moisture around the bearer that not only obscures their form, but also slows bullets, reducing their lethality.\n","Once per turning point, when shooting friendly CORSAIR VOIDSCARRED more than 3\" away, at start of Roll Defence Dice step: Worsen Piercing by 1 until end of sequence. (Piercing 1 becomes no Piercing.)\n",{"name":332,"fluff":333,"rules":334},"Runes of Guidance","Corsair psykers wield warp powers with consummate precision, lending their foresight to distant allies.\n","Once per turning point, when friendly CORSAIR VOIDSCARRED WAY SEEKER or SOUL WEAVER performs PSYCHIC unique action (excluding Warp Fold): Add 3\" to distance requirement until end of action. (No effect on PSYCHIC weapons.)\n",{"name":336,"fluff":337,"rules":338},"Star Charts","The Corsair Voidscarred utilise their peerless knowledge of the void to outmanoeuvre their foes.\n","STRATEGIC GAMBIT. Roll D3: If result exceeds current turning point number, gain 1CP and cannot use this STRATEGIC GAMBIT for rest of battle.\n",1788005117111]